=Zombieland (349 Dembowska)= 
**Station Type:** [[Beehives|Beehive]] and [[Clusters|Cluster]]
**Allegiance:** Independent (Hypercorp/[[Zbrny Group|Zbrny Limited]])
**Primary Languages:** Unknown
**Population:** Unknown
I debated whether to talk about Zombieland at all, or just do what most of us in the [[Main Belt]] do and pretend it doesn’t exist. I’m sure the AGI spokesimage for Zombieland—I’m sorry, Zbrny Main Belt Central Processing and Routing Headquarters—would prefer that we not talk about it at all. After all, if the AI is to be believed, everything is ﬁne, there’s nothing to see there, carry on with your business as usual.
Of course, there is something deeply interesting about any Zbrny facility, and Zombieland in particular. We call it Zombieland because, well, Zbrny kinda sounds like zombie, it’s the local stopover and refueling station for Zbrny’s freighter traffic through the Belt, and the place is fucking creepy.
Whatever hit Zbrny right after the Fall deﬁnitely affected Zombieland. There’s still a sizable debris ﬁeld around the 140-kilometer asteroid and facility that was made by freighter collisions during the outage, with at least one spilling its cargo and component parts all around the station. Zbrny ships seem to have little difficulty navigating the debris ﬁeld but many other attempts to breach it have failed.
As for Zombieland itself, the lights are on, but it’s not clear if anyone is actually home. The facility has been running constantly since Zbrny resumed operations eight days after the shutdown. Zombieland has even expanded in the decade since, with bots adding new facilities, docking bays, and even more manufactories. I’ve heard some claim that close scans show new deep and strange constructions within the asteroid.
Attempts to hail the joint only get the spokes-AGI, Ash, which broadcasts warnings to those who come too close and deflects all additional queries by repeatedly stating that they require no assistance and that all is well. For the foolish few who fail to heed these warnings it soon becomes clear that at least one other thing has changed at Zombieland: it’s even more well-armed now than ever before. Attempts to approach closer than six kilometers will trigger a barrage of defensive measures that can conservatively be termed overwhelming. Mesh recordings of these defensive measures show that it only ceases when it has reduced all debris to chunks massing less than 3 kilos, and which emit no signals whatsoever.
I’ve heard that one attempt to hitchhike on a freighter into the station resulted in the freighter’s self-destruction, just like other Zbrny facilities and ships have done elsewhere when breached. So for those of us living in the Main Belt, we just kinda pretend Zombieland doesn’t exist. It’s not hurting us, so we’re not going to go messing with it. You treasure-seekers and adventurers from outside the Main Belt, just remember: there will always be fools, and Zombieland is as good a way as any for keeping your numbers down.

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