=Resleeving= 
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<span style="font-size: 13px; font-weight: normal; line-height: 19px;">Resleeving (also called remorphing) is the process of giving a new body to an ego. Changing bodies is a normal part of life for hundreds of millions of transhumans, and it is an even more frequent occurrence for people in certain professions. Characters involved in specialized work may resleeve as often as once a month. Those who travel frequently may do so even more often. Also, given the number of infugees who died during the Fall but have now acquired a new morph, the vast majority of transhumanity has resleeved at least once. As such, most transhumans are accustomed to resleeving.</span>
Adjusting to a new body takes time and a bit of effort (see Integration, below). Resleeving is also difficult psychologically, as reflected by continuity and alienation.
Once an ego fully inhabits a new morph, the new morph’s cortical stack needs ten minutes to amass a complete backup of the ego.
==Resleeving Biomorphs and Pods== 
Resleeving takes about an hour in a properly equipped clinic. In essence, the process works like uploading in reverse. The new sleeve is hooked up to an ego bridge which infiltrates the brain with nanobots that physically restructure the brain’s neural structure and connections according to the map provided by the backup.
Sleeving takes six times as long as uploading because the nanobot swarm working as a wet printer in the template brain needs to duplicate the entire physical structure of the ego’s neural network. For resleeving, a “wet” ego bridge is used, meaning that the sleeve and ego bridge are submerged in a vat filled with nanogel. The resleeving process for pods takes only half an hour, as pods brains are half biological and half cyberbrain.
==Resleeving Synthmorphs== 
Resleeving into the cyberbrain of a synthmorph is much easier and quicker, being a matter of copying the backup into the cyberbrain (an
[[image:Resleeved_final.jpg width="800" height="345" align="right"]]
instantaneous affair) and then running the backup in its virtual brain state (1 Action Turn). The drawback to synthmorphs is that they are more difficult to acclimate to (see Integration, below), they are vulnerable to cyberbrain hacking, and synthmorphs are viewed as low class in some cultures.
===Evacuating a Cyberbrain=== 
Characters inhabiting a synthmorph cyberbrain may voluntarily choose to evacuate by copying themselves as an infomorph onto another device. This takes 1 full Action Turn. See Infomorph Resleeving, below.
==Resleeving Costs== 
The costs involved for the resleeving process itself are generally subsumed in the costs of the backup insurance and/or the new sleeve itself. Costs for individual morphs are noted in their [[Morphs|descriptions]]. See [[Morph Brokerage]] for rules on finding and acquiring morphs.
==Integration== 
Getting used to a new body typically takes some time. The character must become acclimated to the changes in height, weight, sex, and capabilities, which often requires unlearning ways of doing things that worked fine for their previous form. Resleeving in a synthetic morph or an uplift is also quite confusing at first, given the drastically different morphologies, change in limb structure (and sometimes amount of limbs), and so on. Luckily, transhuman minds are adaptive things, and this process is aided by the application of mental “patches” during the resleeving process that give the character a bit of a boost for using their new body. An ego in a new morph makes an Integration Test upon taking control of the body, rolling SOM x 3 (morph bonuses do not apply) and applying modifiers from the Integration and Alienation Modifiers table. The result of the test is explained on the Integration Test table.
||||~ Integration Test ||
|| **Test Result** || **Effect** ||
|| Critical Failure || Character is unable to acclimate to the new morph - something is just not right. Character suffers a -30 modifier to all physical actions until resleeved. ||
|| Severe Failure (MoF 30+) || Character has serious trouble acclimating to the new morph. They suffer a -10 modifier to all physical actions for 2 days plus 1 day per 10 full points of MoF ||
|| Failure || Character has some trouble acclimating to new morph. They suffer a -10 modifier to all physical actions for 2 days plus 1 day per 10 full points of MoF ||
|| Success || Standard acclimation period. The character suffers a -10 modifier to all physical actions for 1 day. ||
|| Excellent Success (MoS 30+) || No ill effects. Character acclimates to new morph in no more than a few minutes. ||
|| Critical Success || Lookin' good! This morph is an exceptionally good fit for the character. No ill effects, gain 1 Moxie point for use in that game session only. ||

||||~ Integration and Alienation Modifiers ||
|| **Test Result** || **Effect** ||
|| Familiar; character has used this exact morph extensively in the past || +30 ||
|| Clone of prior morph || +20 ||
|| Character's original morph type (what they were raised with) || +20 ||
|| Adaptability trait (Level 2) || +20 ||
|| Adaptability trait (Level 1) || +10 ||
|| Character has previously used this type of morph || +10 ||
|| First time resleeving || -10 ||
|| Character is an AGI sleeving into a physical body || -10 ||
|| Character is an uplift resleeving into a non-uplift (of their type) body || -10 ||
|| Synthetic morph || -10 ||
|| Sex change (from last morph) || -10 ||
|| Morph is heavily modified || -10 ||
|| Morphing Disorder (Level 1) || -10 ||
|| Morphing Disorder (Level 2) || -20 ||
|| Infomorph (does not apply to AGIs) (Alienation Test only) || -20 ||
|| Fork (Alienation Test only) || -20 ||
|| Morphing Disorder (Level 3) || -30 ||
|| Exotic morph (Octomorph, neo-avian, novacrab, swarmanoid, etc.) || -30 ||

||||~ Alienation Test ||
|| **Test Result** || **Effect** ||
|| Critical Failure || Extreme Dysmorphia. The character doesn't like their new sleeve at all and suffers 2 stress points per 10 full points of MoF. ||
|| Failure || Character is uneasy about the new morph and suffers 1 stress point per 10 full points of MoF ||
|| Success || Character adapts to their new look well. No ill effects. ||
|| Critical Success || Best. Morph. Ever. The new morph jives perfectly with the character's sense of self, and even enhances it somewhat. The character actually heals 1d10 / 2 (round up) stress points. ||
==Alienation== 
After loss of continuity, the other major factor impacting resleeving characters is alienation. Once the ego has its new sleeve under control, it’s time to look in the mirror. The alienation test reflects the experience of coming to terms with a new face, skin, and brain. For example, transferring to a radically different morph (such as a swarmanoid) can be difficult to grasp. Uplifts often have difficulty getting acquainted with the differing hormonal urges of a human biomorph and vice versa. While the character’s ego is as it was in their last sleeve, the brains and neurochemistry of many morphs may alter aptitudes like WIL or COG. The effects of this can be frustrating or disorienting.
Every character makes an Alienation Test to reflect how mentally stressful it is to get a grip on their new body, rolling INT x 3 and apply modifiers from the Integration and Alienation Modifiers table. Consult the Alienation Test table to determine the effects.
==Continuity Test== 
Perhaps the biggest shock that strikes most resleeving characters is the loss of continuity of self. This is particularly true for characters who died. If their cortical stack was retrieved, they will remember their own death. If they were restored from an archived backup, they will not remember their death, but they will have lost an entire period of their life—all the way back to their last backup. In fact, if their body was not recovered, they may not even know that they are dead for certain—there may be a surviving copy of themselves out there. The driving point in this loss of continuity is a sort of existential crisis—they are no longer the original person they once were. This leads some to question whether they are who they think they are, or are they some poor imitation and not a real person at all?
To determine how this loss of continuity affects a character, make a Continuity Test by rolling WIL x 3. Every character suffers stress from loss of continuity, as noted on the Continuity Stress table. Reduce this stress damage by 1 point per 10 full points of MoS on the Continuity Test, or increase it by 1 point for every 10 full points of MoF.
==Infomorph Resleeving== 
Rather than resleeving into a physical body, a backup may instead by instantiated as an infomorph, a purely digital form. Infomorphs are distinct from backups in that backups are inert files. Infomorphs are backups imprinted onto a virtual brain template and run as a program. This virtual brain state must be run on a specific device and follows all of the rules noted for infomorphs. Infomorphs may copy themselves to other devices, typically erasing themselves from the previous device as they go. Infomorphs that copy without erasing are treated as forks.
Characters instantiating as infomorphs must make Continuity and Alienation Tests, just like resleeving. Infomorphs may be resleeved into physical morphs, following normal resleeving rules.
||||~ Continuity Stress ||
|| **Situation** || **Stress Value** ||
|||| **Backup from cortical stack** ||
|| Character remembers peaceful or not notable death || 1d10 / 2 ||
|| Character remembers sudden or violent death || 1d10 ||
|||| **Backup from archive** ||
|| Short memory gap (less than 1 day) || 1d10 / 2 ||
|| Memory gap greater than 1 day || 1d10 ||
|| Not knowing if/how you died || +2 ||
|| Uploading to resleeve with continuity || 0 ||
|| Uploading to resleeve without continuity || 1d10 / 2 ||
|| Character is a fork || 2 ||
<span style="font-size: 14px; line-height: 21px;">**Sidebar:**</span>
I wake up with a taste like guava and umami fresh on my tongue. Last night there was laughter. We drank quinoa wine, and I was introduced to people I had never met before, though I had years of intimate knowledge of most of them. Half of Illyria Module is curled naked around me in my sleeping chamber. Last night we made music with synthesizers, wood blocks, and a lur. We drank mushroom tea brewed in water from a rogue comet. Looking around me as the morning sun starts to light the far orbital horizon of [[Ceres]], it appears we had an orgy. Last night was my resleeving party. This version of me—me 3.0—is ready for life.
//—Zheng du Thierry, Carnival of the Goat//

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