=Perception= 
**Type:** Active, Mental
**Linked Aptitude:** INT
**What it is:** Perception is the use of your physical senses (including cybernetic) and awareness of the physical world around you. Perception differs from Investigation in that it is noticing things by chance, rather than actively searching for something.
**When you use it:** Use Perception whenever you wanted to take a detailed account of your surroundings (see Detailed Perception, below). Perception can also be considered an Automatic Action (see Basic Perception, below) and so the gamemaster may call for a Perception Test to determine if you notice something; it is recommended that such tests be rolled secretly by the gamemaster. Perception is also used as an Opposed Test whenever someone around you is trying to be sneaky with [[Infiltration]] or [[Palming]].
**Specializations:** Aural, Olfactory, Tactile, Taste, Visual

===Basic Perception=== 
Your senses are continuously active, accumulating data on the world around you. Basic perception is considered an Automatic Action, and so the gamemaster can call on you to make a Perception Test whenever you receive sensory input that your brain might want to take notice of. Likewise, you may ask the gamemaster at any time—even during other character’s actions—to make a basic Perception Test, just to find out what your character is noticing around them.
Because basic perception is an automatic, subconscious activity, however, you will suffer a –20 modifier for distraction—your attention is focused elsewhere. In order to avoid the distraction modifier, you must actively engage in detailed perception or use an oracle implant (p. 308).

===Detailed Perception=== 
Detailed perception involves taking a moment to actively use your senses in search of information and assess what you are perceiving. It requires slightly more effort and brainpower (or computer power) than basic perception, which is automatic. As a Quick Action, you may only engage in detailed perception on your turn during an Action Phase, but you do not suffer a modifier for distraction (unless you happen to be in a heavily distracting environment, such as a gunfight or agitated crowd).

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