=Lola The Gorilla= 
**Firewall Codename:** Wanda
**AKA:** (Don't call her a monkey!), Wanda, Rosalina Romão, Rabab Reyes, Zénaïde Beaufort
||||||||||||||||~ Aptitudes ||
||>   ||= **COG** ||= **COO** ||= **INT** ||= **REF** ||= **SAV** ||= **SOM** ||= **WIL** ||
||> Base ||= 15 ||= 15 ||= 15 ||= 20 ||= 15 ||= 15 ||= 15 ||
||> Morph Bonus ||=   ||= 5 ||= 5 ||= 5 ||=   ||= 5 ||=   ||
||> Total ||= 15 ||= 20 ||= 20 ||= 25 ||= 15 ||= 20 ||= 15 ||

||||||||||||||||||~ Stats ||~   ||
||= **Moxie** ||= **Moxie Max** ||= **Trauma Threshold** ||= **Lucidity** ||= **Insanity Rating** ||= **Wound Threshold** ||= **Durability** ||= **Death Rating** ||= **Initiative** ||= **Speed** ||= **Damage Bonus** ||
||=   ||=   ||= 1/5 LUC ||= WIL X 2 ||= LUC X 2 ||= 1/5 DUR ||= From Morph ||= 1.5 X DUR ||= 1/5 (INT + REF) ||=   ||= 1/10 SOM ||
||= 4 ||= 4 ||= 6 ||= 30 ||= 60 ||= 6 ||= 30 ||= 45 ||= 9 ||= 2 ||= 2 ||

||= **Damage Taken:** ||= 0 ||= **DUR/DR:** ||= 30 / 45 ||
||= **Stress Taken:** ||= 6 ||= **LUC/IR:** ||= 30 / 60 ||
|| **Wounds:** || 0 || **Traumas:** || 1 ||

||||||||||~ Skills ||
||>   ||= **Aptitude** ||= **Base** ||= **Morph Bonus** ||= **Total** ||
||> Academics: [Field] ||= COG ||= 15 ||= 5 ||= 20 ||
||> Animal Handling ||= SAV ||= 15 ||=   ||= 15 ||
||> Art: Poetry ||= INT ||= 60 ||= 5 ||= 65 ||
||> Beam Weapons ||= COO ||= 15 ||= 5 ||= 20 ||
||> Climbing ||= SOM ||= 45 ||= 5 ||= 50 ||
||> Clubs ||= SOM ||= 15 ||= 5 ||= 20 ||
||> Deception ||= SAV ||= 15 ||= 5 ||= 20 ||
||> Demolitions ||= COG* ||=   ||=   ||=   ||
||> Disguise ||= INT ||= 15 ||= 5 ||= 20 ||
||> Exotic Melee: [Field] ||= SOM ||= 15 ||= 5 ||= 20 ||
||> Exotic Ranged: [Field] ||= COO ||= 15 ||= 5 ||= 20 ||
||> Flight ||= SOM ||= 15 ||= 5 ||= 20 ||
||> Fray ||= REF ||= 60 ||= 5 ||= 65 ||
||> Free Fall ||= REF ||= 20 ||= 5 ||= 25 ||
||> Freerunning ||= SOM ||= 70 ||= 5 ||= 75 ||
||> Gunnery ||= INT ||= 15 ||= 5 ||= 20 ||
||> Hardware: [Field] ||= COG ||= 15 ||=   ||= 15 ||
||> Interest: Aircraft Identification ||= COG ||= 55 ||=   ||= 55 ||
||> Interest: Conspiracies ||= COG ||= 60 ||=   ||= 60 ||
||> Interest: Old-Earth Sea Shanties ||= COG ||= 60 ||=   ||= 60 ||
||> Impersonation ||= SAV ||= 15 ||=   ||= 15 ||
||> Infiltration ||= COO ||= 45 ||= 5 ||= 50 ||
||> Infosec ||= COG* ||=   ||=   ||=   ||
||> Interfacing ||= COG ||= 15 ||=   ||= 15 ||
||> Intimidation ||= SAV ||= 80 ||=   ||= 80 ||
||> Investigation ||= INT ||= 15 ||= 5 ||= 20 ||
||> Kinesics ||= SAV ||= 15 ||=   ||= 15 ||
||> Kinetic Weapons ||= COO ||= 15 ||= 5 ||= 20 ||
||> Language: Native: Portuguese ||= INT ||= 85 ||= 5 ||= 90 ||
||> Language: French ||= INT ||= 60 ||= 5 ||= 65 ||
||> Medicine: [Field] ||= COG ||= 15 ||=   ||= 15 ||
||> Navigation ||= INT ||= 15 ||= 5 ||= 20 ||
||> Networking: Autonomists ||= SAV ||= 45 ||=   ||= 45 ||
||> Networking: Criminals ||= SAV ||= 60 ||=   ||= 60 ||
||> Networking: Ecologists ||= SAV ||= 15 ||=   ||= 15 ||
||> Networking: Firewall ||= SAV ||= 50 ||=   ||= 50 ||
||> Networking: Hypercorps ||= SAV ||= 15 ||=   ||= 15 ||
||> Networking: Media ||= SAV ||= 50 ||=   ||= 50 ||
||> Networking: Scientists ||= SAV ||= 15 ||=   ||= 15 ||
||> Palming ||= COO ||= 15 ||= 5 ||= 20 ||
||> Perception ||= INT ||= 47 ||= 5 (25) ||= 52 (77) ||
||> Persuasion ||= SAV ||= 15 ||=   ||= 15 ||
||> Pilot: Aircraft ||= REF ||= 60 ||= 5 ||= 65 ||
||> Profession: Courier ||= COG ||= 50 ||=   ||= 50 ||
||> Profession: Smuggling Routes ||= COG ||= 60 ||=   ||= 60 ||
||> Programming ||= COG* ||=   ||=   ||=   ||
||> Protocol ||= SAV ||= 50 ||=   ||= 50 ||
||> Psychosurgery ||= INT ||= 15 ||= 5 ||= 20 ||
||> Research ||= COG ||= 55 ||=   ||= 55 ||
||> Scrounging ||= INT ||= 15 ||= 5 ||= 20 ||
||> Seeker Weapons ||= COO ||= 15 ||= 5 ||= 20 ||
||> Spray Weapons ||= COO ||= 45 ||= 5 ||= 50 ||
||> Swimming ||= SOM ||= 15 ||= 5 ||= 20 ||
||> Throwing Weapons ||= COO ||= 15 ||= 5 ||= 20 ||
||> Unarmed Combat ||= SOM ||= 60 ||= 5 ||= 65 ||
**Background:** Ape Uplift
**Faction:** Criminal
**Morph:** Neo-Orangutang
**Motivations:** +Uplift Rights, +Artistic Expression, -Sniping Assholes
**Gender Identity:** Female-ish
**Apparent Age:**
**Chronological Age:**

__**Traits**__
**Ego:**
* **Brave**: <span style="background-color: #ffffff; color: #000000; font-family: arial,helvetica,sans-serif; font-size: 13px; text-align: start;">This character does not scare easily, and will face threats, intimidation, and certain bodily harm without flinching. As a side effect, the character is not always the best at gauging risks, especially when it comes to factoring in danger to others. The character receives a +10 modifier on all tests to resist fear or intimidation.</span>
* **<span style="background-color: #ffffff; color: #000000; font-family: arial,helvetica,sans-serif; font-size: 13px; text-align: start;">Errant Fork</span>**<span style="background-color: #ffffff; color: #000000; font-family: arial,helvetica,sans-serif; font-size: 13px; text-align: start;">: Whether through conscious action or a freak occurrence, you are not the only you out there. An alpha fork of yourself exists and has decided to pursue its own path. Though this fork is not necessarily an enemy, it does have its own agenda and interests that sometimes run counter to your own. There may be legal issues involved, such as competing claims over who is the original alpha and therefore has rights to any property (or in some jurisdictions, the right to exist). There may be social awkwardness, as the division between you and your alpha forced you to compete over your friends, family, or even lovers. Though the alpha fork began with the same aptitudes, skills, traits, rep, and so on as yourself, it has diverged and begun to develop as a separate character, controlled by the gamemaster. Other complications in the relationship between these alphas should exist, enough that the other alpha should serve as an occasional hindrance or surprise. The alphas may, for example, have a strong rivalry going over their shared field of expertise or may simply feel a need to prove themselves better than the other.</span>
* **Heightened Instinct**: This trait is only available to uplifts. Though the character is fully sapient and normally socialized, the uplift process left much of their unconscious instinct intact, and they are able to synthesize a great deal of contextual information instinctively. This provides a marked advantage when dealing with confusing or tense situations, as the character’s subconscious drives their actions and responses faster than conscious decision-making. The character receives a +1 bonus to Initiative and ignores up to −10 of any modifiers for distraction when making skill tests.
* **Pain Tolerance (Level 1)**: The character has a high threshold for pain tolerance and is better at ignoring the effects of pain on their abilities and concentration. Level 1 allows them to ignore the –10 modifier from 1 wound. Level 2 allows them to ignore the –10 modifiers from 2 wounds. This trait is only available for biomorphs.
* **Social Stigma (Uplift)**: <span style="background-color: #ffffff; color: #000000; font-family: arial,helvetica,sans-serif; font-size: 13px; text-align: start;">An unfortunate aspect of the character’s background means that they suffer from a stigma in certain social situations. They may be sleeved in a morph viewed with repugnance, be a survivor of the infamous Lost generation, or may be an AGI in a post-Fall society plagued by fear of artificial intelligence. In social situations where the character’s nature is known to someone who view that nature with distaste, fear, or repugnance, they suffer a –10 to –30 modifier (gamemaster’s discretion) to social skill tests.</span>
**Morph:**
* 

__**Rep and Credits**__
||~   ||~ Lola ||~ Wanda ||~ Rosalina Romão ||~ Rabab Reyes ||~ Zénaïde Beaufort ||
||> @-Rep ||= 54 ||=   ||=   ||=   ||=   ||
||> c-Rep ||= 40 ||=   ||= 5 ||= 10 ||= 0 ||
||> e-Rep ||=   ||=   ||=   ||=   ||=   ||
||> f-Rep ||=   ||=   ||=   ||=   ||=   ||
||> g-Rep ||= 52 ||=   ||=   ||= 5 ||= 40 ||
||> i-Rep ||= 79 ||=   ||=   ||=   ||=   ||
||> r-Rep ||=   ||=   ||= 10 ||=   ||= 15 ||
||> u-Rep ||=   ||=   ||=   ||=   ||=   ||
||> x-Rep ||=   ||=   ||=   ||=   ||=   ||
||> **Credits** ||= 3,000 ||= 2,100 ||= 50 ||= 5,000 ||= 10,000 ||
||> **Cryptocred** ||||||||= 3,950 ||=   ||

||||||||||||||||||||||||||||||||~ Favors ||
||>   |||||||||| Lola ||   |||||||||| Wanda ||   |||||||||| Rosalina Romão ||~ Zénaïde Beaufort ||
||> Network || 1 || 2 || 3 || 4 || 5 ||   || 1 || 2 || 3 || 4 || 5 ||   || 1 || 2 || 3 || 4 || 5 ||   ||
||> @-Rep ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||
||> c-Rep ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||
||> e-Rep ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||
||> f-rep ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||
||> g-Rep ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||
||> i-Rep ||   ||   || x ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||
||> r-Rep ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||
||> u-Rep ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||
||> x-Rep ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||

__**Equipment**__
**Armor:** Heavy Bioweave + Light Combat Armor + Smart Skin [16/16]
**Primary Weapon:** Cyberclaws: Unarmed Combat 80; 1d10+7; AP -2
**Secondary Weapon:** Freezer: Spray Weapons 50; Incapacitation
**Implants**: Adrenal Boost, Basic Biomods, Basic Mesh Inserts, Bioweave Armor - Heavy, Cortical Stack, Cyberclaws, Eelware, Enhanced Respiration, Endocrine Control, Medichines, Mnemonic Augmentation, Prehensile Feet, Sense Filter, Temperature Tolerance,
**Movement Rate:** 4/20
**Gear**: Backup Ins, Grip Tape, Spindle, Spindle Climber, Breather, Cold Weather Gear, Survival Belt, Defense Beacons
**Drugs and Toxins**:
**Software**: Facial/Image Recognition Software, Fake Ego ID, Tactical Network

**__Common Aptitude Tests__**
**Brute Strength:** (SOM x3) 60
**Catch Thrown Object:** (REF +COOx2)
**Composure/Resolve:** (WILx3) 45
**Escape Artist:** (COO + SOM) 40
**Idea (COG):** (COGx3) 45
**Idea (INT):** (INTx3) 60
**Memorize/Remember: (**COGx3) 45
**Integration:** (SOMx3) 45
**Continuity:** (WILx3) 45
**Alienation:** (INTx3) 45
**Close Combat Fray:** 65
**Ranged Fray:** 33
**Resist Social:** (WILx2 +SAV) 45

__**Notes**__
* You may ignore the -10 penalty from up to 2 wounds.
* You get +30 to resist the effects of hunger, fear, or any form of emotional manipulation
=Muse= 
**Name:** Keiko
||~ COG ||~ COO ||~ INT ||~ REF ||~ SAV ||~ SOM ||~ WIL ||
||= 10 ||= 10 ||= 20 ||= 10 ||= 10 ||= 10 ||= 10 ||

||||~ Active Skills ||
|| Hardware: Electronics || 20 ||
|| Infosec || 30 ||
|| Interfacing || 40 ||
|| Programming || 20 ||
|| Perception || 30 ||
|| Research || 30 ||
||||~ Knowledge Skills ||
|| Academics: Psychology || 60 ||
|| Interest: Black Market || 40 ||
|| Interest: Maps || 40 ||
|| Profession: Pilot || 40 ||
|| Profession: Accounting || 60 ||

=Rez Points= 
**Total:** 32
**Spent:** 0
**Remaining:** 32

=Rez Point Expenditures= 
*

=Backup= 
[[Lola Backup]]
__**Notes**__
* Start of game.

On Locus:

Morph bonuses:
+5 COO
+5 INT
+10 REF
+20 SOM
Durability: 45
Morph: Neo-Gorilla
Morph Traits:

Addiction (Moderate, MRDR): A moderate addiction is in full swing. The character obviously has a problem, and must satisfy the addiction at least once a day. If they fail to do so, they may suffer mood swings, compulsive behavior, physical sickness, or other side effects until they indulge their craving. Apply a –20 modifier to all of the character’s actions until they get their fix.
Additionally, a character with this level of addiction suffers a penalty of –5 DUR (physical addiction) or -10 to Willpower Stress Tests (mental addiction).
Equipment

Armor: Heavy Bioweave + Armor Clothing + Smart Skin [9/10]
Primary Weapon: Cyberclaws: Unarmed Combat 80; 1d10+7; AP -2
Secondary Weapon: Torch: Spray Weapons 45; 3d10; AP -4; 20-shot tank; 100 shots
Implants: Adrenal Boost, Anti-Glare, Basic Biomods, Basic Mesh Inserts, Bioweave Armor - Heavy, Cortical Stack, Cyberclaws, Direction Sense, Enhanced Hearing, Enhanced Respiration, Enhanced Vision, Endocrine Control, Ghostrider Module, Hardened Skeleton, Medichines, Mnemonic Augmentation, Muscle Augmentation, Neurachem level 1, Prehensile Feet, Respirocytes, Sense Filter, Temperature Tolerance, MRDR Drug Gland

Movement Rate: 4/20

Gear: Backup Ins. (Standard, 1 month), Cold Weather Gear, Grip Tape, Nanomask, Spindle, Spindle Climber, Survival Belt
Drugs and Toxins: MRDR (18 doses)
Software: Facial/Image Recognition Software, Fake Ego ID, Tactical Network


[[Poetry from a Gorilla. IN SPACE.|Lola's Notebook]]

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