=Lightstrand= 

||||||||||||||||~ Aptitudes ||
||=   ||= **COG** ||= **COO** ||= **INT** ||= **REF** ||= **SAV** ||= **SOM** ||= **WIL** ||
||= Base ||= 15 ||= 20 ||= 15 ||= 15 ||= 15 ||= 10 ||= 15 ||
||= Morph Bonus ||=   ||= 5 ||=   ||=   ||=   ||= 5 ||=   ||
||= Total ||= 15 ||= 25 ||= 15 ||= 15 ||= 15 ||= 15 ||= 15 ||

||||||||||||||||||~ Stats ||
||= **MOX** ||= **TT** ||= **LUC** ||= **IR** ||= **WT** ||= **DUR** ||= **DR** ||= **INIT** ||= **SPD** ||= **DB** ||
||= 3 ||= 6 ||= 30 ||= 60 ||= 7 ||= 35 ||= 53 ||= 6 ||= 1 ||= 1 ||

||||||||||~ Skills ||
||<   ||= **Aptitude** ||= **Base** ||= **Morph Bonus** ||= **Total** ||
||< Art: Performance ||= INT ||= 60 ||=   ||= 60 ||
||< Deception ||= SAV ||= 55 ||=   ||= 55 ||
||< Demolitions ||= COG ||= 60 ||=   ||= 60 ||
||< Disguise ||= INT ||= 60 ||=   ||= 60 ||
||< Fray ||= REF ||= 60 ||=   ||= 60 ||
||< Freefall ||= REF ||= 60 ||=   ||= 60 ||
||< Freerunning ||= SOM ||= 55 ||= 5 ||= 60 ||
||< Interest: Scum Drug Dealers ||= COG ||= 60 ||=   ||= 60 ||
||< Interest: Hypercorp Politics ||= COG ||= 60 ||=   ||= 60 ||
||< Interfacing ||= COG ||= 60 ||=   ||= 60 ||
||< Kinetic Weapons (Machine Guns) ||= COO ||= 60 ||= 5 ||= 65 (75) ||
||< Language: Native: Cantonese ||= INT ||= 85 ||=   ||= 85 ||
||< Networking: Autonomists ||= SAV ||= 55 ||=   ||= 55 ||
||< Networking: Criminals ||= SAV ||= 45 ||=   ||= 45 ||
||< Networking: Firewall ||= SAV ||= 35 ||=   ||= 35 ||
||< Perception ||= INT ||= 65 ||=   ||= 65 ||
||< Pilot: Groundcraft ||= REF ||= 25 ||=   ||= 25 ||
||< Profession: Social Engineering ||= COG ||= 60 ||=   ||= 60 ||
||< Profession: Smuggling Tricks ||= COG ||= 60 ||=   ||= 60 ||
||< Profession: Squad Tactics ||= COG ||= 60 ||=   ||= 60 ||
||< Profession: Distribution ||= COG ||= 60 ||=   ||= 60 ||
||< Programming ||= COG ||= 60 ||=   ||= 60 ||
**Background:** Fall Evacuee
**Faction:** Anarchist
**Morph:** Ruster
**Motivations:** +Anarchy, +Immortality, +Mutual Aid

__**Traits**__
**Ego:**
**Morph:** Tough (level 2)

__**Rep**__
**@-Rep:** 65
**c-Rep:**
**e-Rep:**
**f-Rep:**
**g-Rep:** 65
**i-Rep:** 40
**r-Rep:**

__**Equipment**__
**Morph:** Ruster
**Implants:** Basic Biomods, Basic Mesh Inserts, Cortical Stack, Enhanced Respiration, Temperature Tolerance
**Armor:**
**Primary Weapon:**
**Secondary Weapon:**
**Cred:** 100
**Gear:**
**Software:** Spoof, Tactical Networks, Tracking, Event Reconstruction Software, Standard Muse,
__**Equipment on Locus**__
> **Morph:** Highly customized Fury (+5 bonus to Cognition, +5 bonus to Somatics [from Hardened Skeleton] ) //**Impants:** Bioweave Armor (heavy), Chameleon Skin, Grip Pads, Prehensile Tail, Vacuum Sealing, Hardened Skeleton, Oxygen Reserve, Gas Jet System, Nanophage, Respirocytes, Basic Biomods, Basic Mesh Inserts, Cortical Stack, Enhanced Vision, Neurachem (Level 1), Toxin Filters//
> **<span style="line-height: 1.5;">Armor:</span>**<span style="line-height: 1.5;"> 6/8 (Armor Clothing over Heavy Bioweave Armor)</span>
> **<span style="line-height: 1.5;">Primary Weapon:</span>**<span style="line-height: 1.5;"> Machine Railgun: Skill 75 (85 with Smartlink), Regular Rounds: 2d10+8, AP -9; Armor Piercing Rounds: 2d10+6, AP -14; Modes: BF, FA; Range: 150/600/1500/3000; Magazine size: 75 rounds</span>
> **<span style="line-height: 1.5;">Secondary Weapon:</span>**<span style="line-height: 1.5;"> SMG with Smart Magazine; Jammer Rounds: No Damage, Reactive Rounds: 2d10+5, AP -4; Modes: SA, BF, FA; Range: 30/80/125/230; Magazine size: 20 rounds</span>
> **<span style="line-height: 1.5;">Gear:</span>**<span style="line-height: 1.5;"> (3x) Specialized Hive, Cleaners, Disassemblers, Proteans, Spoof, Tactical Networks, Tracking, Event Reconstruction Software, Standard Muse, Recon Flyer Swarm, (50x) Armor Piercing Rounds (Machine Railgun), (50x) Jammer Rounds (SMG), (50x) Reactive Rounds (SMG), (150x) Regular Rounds (Machine Railgun), Machine Railgun, Armor Clothing (with Self-healing)</span>


__**Rez Points**__
**Total:** 15
**Spent:** 0
**Remaining:** 15

**__Common Aptitude Tests__**
**Brute Strength:** (SOM x3) 45
**Catch Thrown Object:** (REF +COOx2) 65
**Composure/Resolve:** (WILx3) 45
**Escape Artist:** (COO + SOM) 40
**Idea (COG):** (COGx3) 45
**Idea (INT):** (INTx3) 45
**Memorize/Remember: (**COGx3) 45
**Integration:** (SOMx3) 45
**Continuity:** (WILx3) 45
**Alienation:** (INTx3) 45
**Close Combat Fray:** 60
**Ranged Fray:** 30
**Resist Social:** (WILx2 +SAV) 45

**__Muse__**
**Name:**
||~ COG ||~ COO ||~ INT ||~ REF ||~ SAV ||~ SOM ||~ WIL ||
||= 10 ||= 10 ||= 20 ||= 10 ||= 10 ||= 10 ||= 10 ||

||||~ Active Skills ||
|| Hardware: Electronics || 20 ||
|| Infosec || 30 ||
|| Interfacing || 40 ||
|| Programming || 20 ||
|| Perception || 30 ||
|| Research || 30 ||
||||~ Knowledge Skills ||
|| Academics: Psychology || 60 ||
||   || 40 ||
||   || 40 ||
||   || 40 ||
|| Profession: Accounting || 60 ||

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