=Egocasting= 
In spite of being a spacefaring civilization with outposts throughout the solar system and beyond, transhumanity makes scant use of spacecraft for interplanetary travel. Shuttlecraft using a variety of propulsion systems make regular trips between habitats, planetary surfaces, and moons. But for any trip longer than 1.5 million kilometers—the distance a fusion drive craft can cover in a day—people egocast.
Egocasting is transhumanity’s most advanced personal transportation technology, though only the character’s ego actually travels. Egocasting combines the technologies of uploading and quantum farcasting to transfer a backup (or sometimes even a conscious ego) over interplanetary distances.
Though egocasting occurs at the speed of light, egocasting times vary drastically with distance. Egocasting within a [[clusters|cluster]] or planetary system is usually just a matter of minutes. Egocasting from the sun to the Kuiper Belt, however, takes between 40 and 70 hours, and so egocasting all of the way across the solar system can take even longer.
Once an ego arrives at the destination receiver, it can be archived, run as an infomorph, or resleeved as normal.
==Egocaster Security== 
Beaming yourself across interplanetary space is a mature technology and usually works seamlessly. Because egocasting uses quantum farcasters, there is no danger of radio interference cooking the signal and causing data loss. Normally the entire process is mediated by the character’s backup service, and security breaches are uncommon.
However, there are several risks involved in egocasting. The most obvious is that the character’s consciousness is transferred as a digital backup file at the destination. If the egocaster on the other end is not trusted or the networks at the destination are privately controlled by the receiver, the character is potentially putting themself at the mercy of their host. Most hypercorps consider meddling with a transmitted ego to be a serious breach of etiquette, whereas autonomist types would find it unthinkably repressive. However, political extremist groups and criminal organizations in control of egocasters suffer from fewer restraints.
A more subtle risk is the possibility for hackers to exploit security holes in the egocaster and its attached virtual space to steal a fork of the character. This is extremely difficult to do. It almost never happens during a normal upload, because the uploading services are security conscious to the point of paranoia. Even so, the forks stolen by such attempts more often than not end up being vapors, because the intruder is usually stopped before a full copy can be obtained.
==Darkcasting== 
Characters who want to egocast without the attention of public officials like Immigration and Customs must seek out so-called darkcasting services—illegal farcaster transceivers typically operated by criminal syndicates and other clandestine groups. To locate such a service, a character must use their Networking skill and possibly their reputation.

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